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•: 20 September 2012 ( 2012-09-20) •: 25 September 2012 ( 2012-09-25) Mode(s) The Testament of Sherlock Holmes is an in the series developed by and published. After being delayed from an original 2010 release, the game was released in Europe on 20 September 2012 and in North America on 25 September 2012.
The game was developed primarily for consoles, and features a new graphic engine and gameplay mechanics. It is based on the fictional detective, the protagonist of 56 short stories and 4 novels. Like many other games in the series, the game itself presents an original story and plot that is not based on any of Doyle's works. The Testament of Sherlock Holmes is set in the of 1898, with Holmes presented as the main suspect in a case in which he is unable to prove his innocence. This article's plot summary may be.
Please by removing unnecessary details and making it more concise. (October 2015) () In, 1898, Holmes successfully solves a new case by retrieving a priceless set of jewels that had been stolen for Scotland Yard's new acting Inspector, Bayne.
The following morning, a newspaper article accuses Holmes of the theft; Baynes arrives with the necklace, which is revealed as a cheap imitation. However, there is no solid evidence against Holmes, and Bayne says he will look into it further. Holmes tells Watson he has an immediate appointment with the Bishop of Knightsbridge. Upon arriving, he discovers that the has been tied up, burnt and mutilated, as well as a finger that presumably belongs to one of the murderers. Holmes deduces that the culprits had been low class workers, who had been hired and given a special poison that caused a form of psychotic madness.

Upon further investigation, Holmes pinpoints the location where he believes the men to have worked, a cemetery in Whitechapel. The player is then given a choice where to go next. To visit the cemetery, or to a local prison which houses a poison manufacturer. Wanting to learn more about the poisoning case, Holmes goes to the prison in order to interview Hans Scheilman, the Rat Killer. Holmes manages to get Scheilman what he wants in return for information on the poison. A fire begins in the cellblocks, causing confusion among the guards. Watson volunteers to help make sure the prisoners are still in their cells only to discover that Scheilman has escaped.
Holmes and Watson leave, and wait out behind the prison, where Holmes claims to be meeting someone. Spotting a figure nearby, Watson realizes that Holmes helped Scheilman to escape. Watson is enraged that Holmes aided in the escape, while the latter insists that it was necessary, though he will not say why, yet. He tells Watson he will meet him at the next investigation. Holmes meets Watson in Whitechapel the following morning, where Prince Woodville, an heir to the throne, is feeding the homeless and destitute. Holmes and Watson examine the cemetery and find directions to a house, which they follow, leading them to a deceased man, missing a finger, who was mauled by his dogs. They look around his apartment and find clues that indicate he was involved in the Bishop's murder.